
Anig Browl
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Posted - 2008.07.14 04:21:00 -
[1]
Originally by: Nareshna
On the other side, players should be aware of their environment, carrying 800 m worth of datacore and flying afk or autopilot is just an invitation to be ganked.
I hardly ever post on the forums as I'd rather just play, but I'd like to offer 2 cents on this.
I agree completely that flying an industrial into 0.0 with no plan is asking for trouble. On the other hand, there's a variety of gank situations which happen (particularly to new players) which are deeply annoying, put people off the game, and which are sometimes not very realistic insofar as nobody would tolerate such a situation.
A few random examples from my younger days...
1. You're doing your first trading run in a lowsec system. You fly in a shuttle, case it out. Looks OK. You go back and get your main ship, fly in, check it out aain, make it to port, and pick up your cargo. You undock, and someone blows you away with a single cruise missile while you're still reaching for the warp control. Huh?!
2. You go (NPC) ratting in 0.0 for the first time, feeling very brave. After a nailbiting struggle, you finally destroy your first battleship - Victory! What a sense of accomplishment, until you get blobbed by 10 ships while you're still bruised and bleeding.
3. Gate campers. Enough said.
Someone suggested above that security grading should mean something, rather than just being highsec and lowsec and having different NPCs. I tend to agree, and thought it worked the same way as that person did at first. It's well-balanced for a single player game, but as a solo rather than a team player, I just give the lowsec systems a big pass right now because it doesn't seem worth exploring in search of juicier NPCs unless you're flying anything smaller than a battleship (I exaggerate, but you get the idea).
Some brief suggestions: 1. yes, lose insurance if Concord kills you. This is realistic.
2. even in 0.0, some radius around gates and stations (eg 5km) should have a risk of causing Concord or faction ships to appear. Stations and gates are the economic infrastructure of Eve. No society allows its infrastructure to be degraded. In the real world, we have real crime where ships or trucks are 'ganked' by criminals. But it doesn't usually happen right outside ports or at freeway intersections, it happens in remote places.
3. players: don't leave it all up to CCP. When you get ganked and you know you're doomed, self-destruct and deny the gankers their spoils. That cuts their LULz short faster than anything else. But I would like Eve not to tell gankers I am SDing, let them find out the hard way (just as I did when I got ganked).
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